实现了隐形耦合,help输出内容与help的输出函数无关,使得新的命令加入的时候,help能自动输出新的内容。 城堡游戏的主函数 城堡游戏中的房间模块 城堡游戏中的添加各种功能的父类模块 功能模块的子类实现结束功能 功能模块的子类实现帮助功能 功能模块的子类实现go功能 学习心得: 消除代码复制 增加可扩展性 用封装来降低耦合 Sring每次都String做+时,都会产生新的对象,系统开销较大。 StringBuffer是可以不断修改的对象。
添加了新元素:添加了简单的故事场景。
城堡游戏演示:
代码如下:
Game.java
package castle; import java.util.ArrayList; import java.util.HashMap; import java.util.Scanner; public class Game { private Room currentRoom; private HashMap<String, Handler> handlers = new HashMap<String, Handler>(); protected ArrayList<String> cmds = new ArrayList<String>(); public Game() { // handlers.put("go", new HandlerGo()); handlers.put("bye", new HandlerBye(this)); handlers.put("help", new HandlerHelp(this)); handlers.put("go", new HandlerGo(this)); for (String cmd : handlers.keySet()) { cmds.add(cmd); } createRooms(); } private void createRooms() { Room outside, lobby, pub, study, bedroom, inside, bedroomup; // 制造房间 outside = new Room("城堡外"); inside = new Room("城堡内"); lobby = new Room("大堂"); pub = new Room("小酒吧"); study = new Room("书房"); bedroom = new Room("卧室"); bedroomup = new Room("卧室二楼"); // hoteldown = new Room("宾馆一楼"); // hotelup = new Room("宾馆二楼"); // 设置房间故事 outside.setNarration("城堡外","恭喜你逃出了城堡"); inside.setNarration("城堡内", "你现在在城堡的一个恐怖黑暗的广场上"); lobby.setNarration("大堂", "你来到了城堡的大堂,大堂里面有着恐怖的石像"); pub.setNarration("小酒吧", "这是一间幽深的酒吧,傍边到处是黑色的酒瓶,还有这恐怖的音乐在播放着"); study.setNarration("书房", "这是城堡的书房,里面记载着这个城堡的过去"); bedroom.setNarration("卧室", "你来到了城堡主人的卧室,这里是最黑暗的地方,你的心跳跳的越来越快,快点离开这里吧!"); bedroomup.setNarration("卧室二楼", "恭喜你来到了城堡主人的卧室二楼,并且发现了一个箱子,你打开箱子后找到了钥匙,请拿着钥匙快速逃出城堡吧!"); // 初始化房间的出口 outside.setExit("south", inside); inside.setExit("north", outside); inside.setExit("east", lobby); inside.setExit("south", study); inside.setExit("west", pub); lobby.setExit("west", inside); pub.setExit("east", inside); study.setExit("north", inside); study.setExit("east", bedroom); bedroom.setExit("west", study); bedroom.setExit("up", bedroomup); bedroomup.setExit("down", bedroom); currentRoom = inside; // 从城堡门外开始 } private void printWelcome() { System.out.println(); System.out.println("欢迎来到城堡!"); System.out.println("这是一个超级无聊的游戏。任务:你需要在城堡内找到宝箱钥匙并带到城堡外去。"); System.out.println("如果需要帮助,请输入 'help' 。"); System.out.println(); showPrompt(); } // 以下为用户命令 public void goRoom(String direction) { Room nextRoom = currentRoom.getExit(direction); if (nextRoom == null) { System.out.println("那里没有门!"); } else { currentRoom = nextRoom; showPrompt(); } } public void showPrompt() { String currentnarration = currentRoom.getNarration(currentRoom.toString()); System.out.println("你在" + currentRoom + "n场景描述:" + currentnarration); System.out.print("出口有: "); System.out.print(currentRoom.getExitDesc()); System.out.println(); } public void play() { Scanner in = new Scanner(System.in); while ( true ) { String line = in.nextLine(); String[] words = line.split(" "); Handler handler = handlers.get(words[0]); String value = ""; if ( words.length > 1) value = words[1]; if ( handler != null) { handler.doCmd(value); if ( handler.isBye()) { break; } } } in.close(); } public static void main(String[] args) { Game game = new Game(); game.printWelcome(); game.play(); System.out.println("感谢您的光临。再见!"); } }
Room.java
package castle; import java.util.HashMap; public class Room { private String description; private HashMap<String, Room> exits = new HashMap<String, Room>(); private HashMap<String, String> narration = new HashMap<String, String>(); public Room(String description) { this.description = description; } public void setExit(String dir, Room room) { exits.put(dir, room); } public void setNarration(String room, String narr) { narration.put(room, narr); } @Override public String toString() { return description; } public String getExitDesc() { StringBuffer sb = new StringBuffer(); for (String dir : exits.keySet()) { sb.append(dir); sb.append(' '); } return sb.toString(); } public Room getExit(String direction) { return exits.get(direction); } public String getNarration(String direction) { return narration.get(direction); } }
Handler.java
package castle; public class Handler { protected Game game; public Handler(Game game) { this.game = game; } public void doCmd(String word) {} public boolean isBye() {return false;} }
HandlerBye.java
package castle; public class HandlerBye extends Handler{ public HandlerBye(Game game) { super(game); } @Override public boolean isBye() { return true; } }
HandlerHelp.java
package castle; public class HandlerHelp extends Handler { public HandlerHelp(Game game) { super(game); } @Override public void doCmd(String word) { System.out.println("迷路了吗?你可以做的命令有:" + game.cmds); System.out.println("如:tgo east"); } }
HandlerGo.java
package castle; public class HandlerGo extends Handler { public HandlerGo(Game game) { super(game); } @Override public void doCmd(String word) { game.goRoom(word); } }
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