这是我第一次写代码类的博客,也是我上学的第一个项目,希望各位朋友们能给小的点个赞什么的,有什么问题的欢迎指正 。。。代码随意使用,只求能在用的时候给个赞。。。 卑微小张再次求赞。。。。打怪兽小游戏
GS类
public class GS { int curLife; int attack; //攻击力 int defend; //防御 int maxLife; String type; boolean isLive=true; int agile; //敏捷 int hideRate; public GS(int Gs){ switch(Gs){ case 1: type = "怪兽祖先";maxLife = 80; curLife = 80;attack = 25;defend = 15;agile = 30;hideRate = 80; break; case 2: type = "怪兽霸主";maxLife = 80; curLife = 60;attack = 28;defend = 10;agile = 40;hideRate = 70; break; case 3: type = "怪兽之王";maxLife = 80; curLife = 40;attack = 10;defend = 5;agile = 30;hideRate = 60; break; case 4: type = "怪兽"; maxLife = 80; curLife = 60;attack = 20; defend = 8; agile = 30;hideRate = 60; } } public void injured(WJ wj){ //掉血 //增加躲避的判断 if(process.hidden(this.agile,this.hideRate)){ System.out.println(""+type+":你砍我啊!qwq"); show(); kill(wj); return; } System.out.println(""+type+"又被砍了一刀"+""); int lostLife = process.calLostLife(wj.attack, this.defend); curLife-=lostLife; if(curLife<0){ curLife=0; died(wj); return; } show(); kill(wj); } public void died(WJ wj){ this.isLive = false; System.out.println(""+type+"被砍的快凉了"+""+isLive); wj.expAdd(this); //this } public void kill(WJ wj){ if(isLive){ System.out.println(""+type+"冲上去咬了"+wj.name+"一大口"+""); wj.injured(this); }else{ System.out.println(""+type+"已经被砍的四分五裂了"+""); } } public void show(){ System.out.println(""+type+" "+"生命值"+curLife+" "+"生命状态"+isLive+""); } }
WJ(玩家)类
public class WJ { String name; int maxLife; int curLife; boolean isLive; String weapon; int attack; //攻击力 int defend; //防御力 int level; int exp; int agile; int hideRate; public WJ(String name,String weapon){ this.name = name; this.weapon = weapon; maxLife = 100; curLife = maxLife; isLive = true; attack = 25; defend = 8; level = 1; exp = 0; agile = 35; hideRate = 60; } public void fight(GS gs){ //战斗 if(gs.isLive){ if(isLive){ System.out.println(""+name+"无情的拿起"+weapon+"杀向"+gs.type+""); gs.injured(this); }else{ System.out.println(""+"我们的主角"+name+"已经牺牲了"+""); } }else { System.out.println("拜托啊!这个怪兽已经被你打死啦!"); } } public void injured(GS gs){ //掉血 //增加躲避的判断 if(gs.type == "怪兽"){ if(process.hidden(this.agile,this.hideRate)){ System.out.println(""+name+":小样,打不到我"); show(); fight(gs); return; } System.out.println(""+name+":疼死了,打死你个龟孙"+""); int lostLife = process.calLostLife(gs.attack, this.defend); curLife-=lostLife; if(curLife<0){ curLife=0; died(); return; } gs.curLife+=this.curLife/10; show(); fight(gs); }else{ if(process.hidden(this.agile,this.hideRate)){ System.out.println(""+name+":小样,打不到我"); show(); fight(gs); return; } System.out.println(""+name+":疼死了,打死你个龟孙"+""); int lostLife = process.calLostLife(gs.attack, this.defend); curLife-=lostLife; if(curLife<0){ curLife=0; died(); return; } show(); fight(gs); } } public void expAdd(GS gs){ this.exp+=gs.maxLife; int needExp = 0; for(int i=1;i<=level;i++){ needExp+=i*50; } if(exp>=needExp){ upgrade(); } } public void upgrade(){ attack+=4; defend+=3; maxLife+=20; curLife+=maxLife; level++; System.out.println("--------------------------分割线-------------------------"); System.out.println("系统提示:升级啦,目前等级"+level+"血量"+curLife+"攻击力"+attack+"防御力"+defend); } public void died(){ System.out.println(""+name+"被丧尸咬死了"+""); isLive = false; show(); } public void show(){ System.out.println(""+name+" "+"生命值:"+curLife+" "+"生命状态"+isLive+" "+"等级"+level+"" +""); } }
process类
public class process { public static int randomaRange(int start,int end){ return (int)(Math.random()*(end-start)+start); } public static boolean hidden(int agile,int hideRate){ int sucRate = agile*hideRate/100; int ran = process.randomaRange(1,101); if(ran<sucRate){ return true; } return false; } static int lostBasicLife = 10; public static int calLostLife(int attack,int defend){ int lostLife = attack-defend; int rel = 0; if(lostLife<=0){ rel = lostBasicLife; }else{ rel = (lostLife+lostBasicLife); } return rel; } }
Start类
public class Start { WJ wj; GS gs1,gs2,gs3,gs4,gs5; public Start(){ wj = new WJ("凹凸曼","杀猪刀"); gs1 = new GS(4); gs2 = new GS(3); gs3 = new GS(3); gs4 = new GS(2); gs5 = new GS(4); } public void start(){ while(wj.isLive && (gs1.isLive || gs2.isLive || gs3.isLive || gs4.isLive || gs5.isLive)){ System.out.println("对手寻找中"); /**让程序休息3秒钟**/ try{ Thread.sleep(3000); } catch(Exception e) {} int ran = process.randomaRange(1,6); // 产生随机数,随机寻找僵尸进行战斗 switch(ran){ case 1: wj.fight(gs1); break; case 2: wj.fight(gs2); break; case 3: wj.fight(gs3); break; case 4: wj.fight(gs4); break; case 5: wj.fight(gs5); break; default:System.out.println("拜托啊!你要找个正常一点的战斗"); break; } } end(); } public void end(){ if(wj.isLive == true){ System.out.println("恭喜你!过关啦"); }else{ System.out.println("哈哈哈哈哈哈,被怪兽打死了吧"); } } }
game类(测试类)
public class game { public static void main(String[] args) { // TODO Auto-generated method stub new Start().start(); } }
06-26 1377
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